Most Profitable Products in WarEra (Live Table)
By Moez Khan · Updated 1 November 2026 · 5 min read

The most profitable product in WarEra changes with prices, so the table below works it out from the last 7 days of market data. Compare goods by coins per production point, not by sale price. The top of the table is what pays best for your own work and engines. Employees only pay above the wage line.
At the end of October I switched three of my ammo companies to cooked fish. A number on a screen told me to, and I'd built that screen, so I trusted it about as much as you'd trust your own cooking.
The forecast said each company would earn about 4.4 coins a day more. I waited and checked. They earned about 3.95 more, or roughly 90% of what it promised. That's the best feeling in this game, and I realise how that sounds.
The lesson stuck: pick your product with math, then check the math against reality. So here are the most profitable products in WarEra, updated from the market on its own. New to the game? Read the WarEra beginner guide first.
Most profitable WarEra products right now
| # | Item | Coins per PP | Typical price | Input cost | PP per unit | Type |
|---|---|---|---|---|---|---|
| 1 | Wood | 0.100 | 0.100 | 0.000 | 1 | Raw |
| 2 | Lead | 0.100 | 0.100 | 0.000 | 1 | Raw |
| 3 | Oil | 0.098 | 0.196 | 0.098 | 1 | Product |
| 4 | Light Ammo | 0.098 | 0.197 | 0.100 | 1 | Product |
| 5 | Petroleum | 0.098 | 0.098 | 0.000 | 1 | Raw |
| 6 | Coca | 0.097 | 0.097 | 0.000 | 1 | Raw |
| 7 | Fish | 0.097 | 3.870 | 0.000 | 40 | Raw |
| 8 | Paper | 0.096 | 0.197 | 0.100 | 1 | Product |
| 9 | Limestone | 0.095 | 0.095 | 0.000 | 1 | Raw |
| 10 | Iron | 0.091 | 0.091 | 0.000 | 1 | Raw |
| 11 | Cooked Fish | 0.091 | 7.500 | 3.870 | 40 | Product |
| 12 | Pills | 0.086 | 36.591 | 19.448 | 200 | Product |
| 13 | Steel | 0.083 | 1.740 | 0.913 | 10 | Product |
| 14 | Heavy Ammo | 0.083 | 2.913 | 1.592 | 16 | Product |
| 15 | Bread | 0.082 | 1.562 | 0.745 | 10 | Product |
| 16 | Concrete | 0.080 | 1.745 | 0.947 | 10 | Product |
| 17 | Steak | 0.078 | 3.090 | 1.529 | 20 | Product |
| 18 | Ammo | 0.078 | 0.709 | 0.398 | 4 | Product |
| 19 | Livestock | 0.076 | 1.529 | 0.000 | 20 | Raw |
| 20 | Grain | 0.075 | 0.075 | 0.000 | 1 | Raw |
As of 13 November 2026, from 7-day typical prices, before wages and market tax.
How the WarEra profit table works
Production points are what your work, engines and employees create. A 40 PP item will always sell for more than a 1 PP item, so sale price tells you nothing. Compare money per PP instead:
Value per PP = (sell price - input cost) ÷ PP per unit
Prices are 7-day typical prices, so one strange trade can't move the ranking. Input cost is what one unit's materials cost at those prices. All of it is before wages and market tax.
On 1 November, cooked fish had a typical price of 8.683 coins. One unit needs one fish, which cost 3.929, and 40 PP of work. So (8.683 - 3.929) ÷ 40 = 0.119 coins per PP. Lead sold for only 0.109, but it takes 1 PP and no inputs, so it earned 0.109 coins per PP. A good that sells for 80 times the price paid just 9% more for the same work.
Are raw materials more profitable than finished goods?
Sometimes, and that surprised me. Finished goods feel like the serious option because they sell for more, but they also cost inputs. Look at how raw materials and products sit side by side in the table. There's no rule that a longer chain pays better, so check it instead of assuming. My three ammo companies are a good example: ammo sat near the bottom, and I had them making it anyway.
How to read the most profitable products table
- For your own work and engines: there's no wage, so higher is simply more money, as long as the market can take what you make.
- For employees: the value has to beat their wage per PP. With a typical wage expectation and no bonus, that's close to the game's PP value of 0.092 coins. Anything below that loses money on employees unless bonuses lift it.
- For close rows: rows a little apart can swap by tomorrow. A change costs 5 concrete, so don't chase small gaps.
- If you make your own inputs: you gave up selling them, so the market price is still the honest cost. You do save the gap between bid and ask.
What a profit table can't tell you
Treat a low price like a Patrick Jane case. Don't panic, look for clues. The table is one clue, and it has blind spots:
- How much the market can take. A thin market drops when you sell into it. Check the order book on the Trading Desk.
- Where prices go next. It shows last week, not next week. The Investment Radar shows what's far from its usual price.
- Your own bonuses. Tools, specialization and management change what an employee costs per PP.
How to pick a product in WarEra
- Take the top few rows of the table.
- Open their order books and check there's real depth.
- Check the price is near its usual level on the Market page.
- If you use employees, run the wage math in how to make money in WarEra.
- Make the change, then check your real numbers a few days later. That's the step everyone skips.
WarEra product FAQ
What is the best product to make in WarEra?
Whatever is at the top of the table today, as long as its market has depth. It changes, which is why the table updates itself.
Should I make raw materials or finished goods?
Compare them by value per PP. Raw materials often sit right next to finished goods, and the table shows both.
How often does the table update?
About every 10 minutes. Each row uses 7-day typical prices, so it moves slowly on purpose.
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